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		<title>Rules</title>
		<link>http://casadisangue.forumotion.com/rules-f3/-t1.htm</link>
		<description></description>
		<lastBuildDate>Fri, 12 Jun 2009 15:29:34 GMT</lastBuildDate>
		<ttl>10</ttl>
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			<title>Rules</title>
			<url>http://i89.servimg.com/u/f89/13/99/82/38/casadi11.jpg</url>
			<link>http://casadisangue.forumotion.com/rules-f3/-t1.htm</link>
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		<item>
			<title>Rules: Disciplines Errata</title>
			<link>http://casadisangue.forumotion.com/rules-f3/rules-disciplines-errata-t25.htm</link>
			<dc:creator>DarkeST</dc:creator>
			<description>Here is the discipline errata for this game. We have attempted to make rulings that will be consistent throughout game. If at some point we must change the mechanics of a discipline, we will let all players know. No discipline mechanics will be changed mid-combat.



Animalism

Animalism 3 - As per the TT Dark Ages rules, Cainites are largely unaffected by this level. The one exception to this is that it can be used bring vampires out of frenzy.

Animalism 5 - You cannot lose your beast forever.  ...</description>
			<category>Rules</category>
			<pubDate>Fri, 12 Jun 2009 15:29:34 GMT</pubDate>
			<comments>http://casadisangue.forumotion.com/rules-f3/rules-disciplines-errata-t25.htm#74</comments>
			<guid>http://casadisangue.forumotion.com/rules-f3/rules-disciplines-errata-t25.htm</guid>
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		<item>
			<title>Rules: Inner Monologue</title>
			<link>http://casadisangue.forumotion.com/rules-f3/rules-inner-monologue-t24.htm</link>
			<dc:creator>DarkeST</dc:creator>
			<description>If you would like to post your character's thoughts, you must differentiate between whether it is visible on their expression or not.  





I've seen people use fake HTML tags like: 



&lt;thought&gt; I think I'm going to go shoot that guy in a few minutes &lt;/thought&gt;



or 



[expression] Man! I'm so hungry. [/expression]





You don't have to use these in particular, but please make it clear whether your thought is written all over your face; or if it's truly part of your  ...</description>
			<category>Rules</category>
			<pubDate>Fri, 12 Jun 2009 15:23:03 GMT</pubDate>
			<comments>http://casadisangue.forumotion.com/rules-f3/rules-inner-monologue-t24.htm#73</comments>
			<guid>http://casadisangue.forumotion.com/rules-f3/rules-inner-monologue-t24.htm</guid>
		</item>
		<item>
			<title>Rules: Metagaming</title>
			<link>http://casadisangue.forumotion.com/rules-f3/rules-metagaming-t22.htm</link>
			<dc:creator>DarkeST</dc:creator>
			<description>Out-of-character (OOC) knowledge that is used to influence your In-character (IC) knowledge is strictly forbidden.  If you suspect someone might be metagaming, PM one of the STs. We will take it from there.  Many times, players aren't aware they are doing it, or perhaps their character knows something you don't.  Don't just assume.



If you are confronted for Metagaming, remember we're just  trying to keep the game fun and fair. You'll be given an opportunity to explain the justification for  ...</description>
			<category>Rules</category>
			<pubDate>Fri, 12 Jun 2009 15:15:51 GMT</pubDate>
			<comments>http://casadisangue.forumotion.com/rules-f3/rules-metagaming-t22.htm#71</comments>
			<guid>http://casadisangue.forumotion.com/rules-f3/rules-metagaming-t22.htm</guid>
		</item>
		<item>
			<title>Rules: Thaumaturgy and Rituals</title>
			<link>http://casadisangue.forumotion.com/rules-f3/rules-thaumaturgy-and-rituals-t21.htm</link>
			<dc:creator>DarkeST</dc:creator>
			<description>Path of Blood is your primary Path. Your Thaumaturgy rating is the same as your current Path of Blood rating.



You may not have any other path equal or higher than Path of Blood until you reach level five. This means that if you only have Path of Blood 2, you may not raise any of your other paths to 2 until you learn more Path of Blood. Once you reach Path of Blood 5, you may buy the rest of your paths up to 5.



The same applies to rituals:



You may not learn a ritual that is ranked  ...</description>
			<category>Rules</category>
			<pubDate>Fri, 12 Jun 2009 15:08:09 GMT</pubDate>
			<comments>http://casadisangue.forumotion.com/rules-f3/rules-thaumaturgy-and-rituals-t21.htm#70</comments>
			<guid>http://casadisangue.forumotion.com/rules-f3/rules-thaumaturgy-and-rituals-t21.htm</guid>
		</item>
		<item>
			<title>Rules: Frenzy, Rotschrek, and Aura of Conviction</title>
			<link>http://casadisangue.forumotion.com/rules-f3/rules-frenzy-rotschrek-and-aura-of-conviction-t20.htm</link>
			<dc:creator>DarkeST</dc:creator>
			<description>Conscience/Conviction

In the Dark Ages setting, the difficulty of a Road test is 6. 



House Rule: If you botch a conscience/conviction roll, you lose a dot of conscience/conviction. You do not receive a derangement automatically. However, you may select to take a derangement instead of the conscience/conviction score loss, but only by staff approval. If you are selecting a derangement it must be appropriate for your character, it must be impeding to your character, and you must show understanding  ...</description>
			<category>Rules</category>
			<pubDate>Fri, 12 Jun 2009 15:01:05 GMT</pubDate>
			<comments>http://casadisangue.forumotion.com/rules-f3/rules-frenzy-rotschrek-and-aura-of-conviction-t20.htm#69</comments>
			<guid>http://casadisangue.forumotion.com/rules-f3/rules-frenzy-rotschrek-and-aura-of-conviction-t20.htm</guid>
		</item>
		<item>
			<title>Rules: The Blood Oath aka Blood Bonds</title>
			<link>http://casadisangue.forumotion.com/rules-f3/rules-the-blood-oath-aka-blood-bonds-t19.htm</link>
			<dc:creator>DarkeST</dc:creator>
			<description>Blood Bonds, or The Blood Oath as it was referred to in the medieval era, can bind both a mortal and a supernatural to the will of the cainite regnant. All kindred are one step bound to their sires when embraced, and it was common practice to fully bind childer during this period. 



To bond a mortal, the mortal in question must drink one PINT of your blood AND a point Willpower. This is different from the book.  All mortals and animals are subject to vitae addiction, but a vampire should  ...</description>
			<category>Rules</category>
			<pubDate>Fri, 12 Jun 2009 14:55:48 GMT</pubDate>
			<comments>http://casadisangue.forumotion.com/rules-f3/rules-the-blood-oath-aka-blood-bonds-t19.htm#68</comments>
			<guid>http://casadisangue.forumotion.com/rules-f3/rules-the-blood-oath-aka-blood-bonds-t19.htm</guid>
		</item>
		<item>
			<title>Rules: Learning Rituals and Disciplines</title>
			<link>http://casadisangue.forumotion.com/rules-f3/rules-learning-rituals-and-disciplines-t18.htm</link>
			<dc:creator>DarkeST</dc:creator>
			<description>Disciplines and Rituals take time to learn. A certain amount of time must pass between buying levels of a discipline, outlined below. 



In Clan Disciplines

In clan disciplines are disciplines your clan or bloodline learns innately. As such, they are the easiest to learn. You may learn them without a trainer, except in the cases of Thaumaturgy and Mortis. You do not need to inform staff if you have begun to work on an in clan discipline, but the appropriate time must pass between your current  ...</description>
			<category>Rules</category>
			<pubDate>Fri, 12 Jun 2009 14:54:12 GMT</pubDate>
			<comments>http://casadisangue.forumotion.com/rules-f3/rules-learning-rituals-and-disciplines-t18.htm#67</comments>
			<guid>http://casadisangue.forumotion.com/rules-f3/rules-learning-rituals-and-disciplines-t18.htm</guid>
		</item>
		<item>
			<title>Rules: Influences</title>
			<link>http://casadisangue.forumotion.com/rules-f3/rules-influences-t17.htm</link>
			<dc:creator>DarkeST</dc:creator>
			<description>Influence measures the degree to which your character can make her wishes count in mortal society. In most cases, she’s acquired influence through multiple means, including persuasion, bribery, intimidation, direct manipulation of minds and emotions, and passing herself off as a mortal when necessary. It takes time to accumulate more than a dot of two of influence in a community of any size. Influence license to do whatever strikes your character’s fancy. It’s always easier to get institutions  ...</description>
			<category>Rules</category>
			<pubDate>Fri, 12 Jun 2009 14:49:51 GMT</pubDate>
			<comments>http://casadisangue.forumotion.com/rules-f3/rules-influences-t17.htm#66</comments>
			<guid>http://casadisangue.forumotion.com/rules-f3/rules-influences-t17.htm</guid>
		</item>
		<item>
			<title>Rules: Willpower</title>
			<link>http://casadisangue.forumotion.com/rules-f3/rules-willpower-t16.htm</link>
			<dc:creator>DarkeST</dc:creator>
			<description>Your current temporary willpower is recorded in a thread in your character sheet forum. 



Spending Willpower:

For record keeping purposes willpower spends takes place on the day you send in the spend, not the day the thread started. 



Regaining Willpower:

Each week on Sunday characters regain a single point of temporary willpower. Characters may also regain a point of temporary willpower once per thread in which they fulfill their natures. For record keeping purposes willpower regains  ...</description>
			<category>Rules</category>
			<pubDate>Fri, 12 Jun 2009 14:41:34 GMT</pubDate>
			<comments>http://casadisangue.forumotion.com/rules-f3/rules-willpower-t16.htm#65</comments>
			<guid>http://casadisangue.forumotion.com/rules-f3/rules-willpower-t16.htm</guid>
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