How to Build Your Character SheetThese steps are also outlined on pg 128 of the Dark Ages Vampire Corebook. More details are included there, but this is for quick reference while creating your character. Staff highly advises you obtain a copy of the Dark Ages Vampire Corebook, either in hard copy or PDF. Portions of this section below written in italics were added by staff and reflect house rules for the game.
1) Complete steps 1-3 of the Character Approval Steps: Choose a concept,
Clan,
Road, and
Nature and demeanor.
2)Select
Attributes. Start with one dot in every attribute. The standard array of attirbutes is 7/5/3, however 5/5/5 is also an acceptable array. Attribute groups are physical, social, mental.
If following the 7/5/3 option, you should distribute 7 dots to your primary attribute group, 5 to your secondary, and third to your tertiary. At this point in time, you have assign a full score of 5 to one attribute within your primary group if you wish, but you may not have any scores of 1 in that same attribute grouping. The exception to this is nosferatu with social attributes as their primary group. Please remember, however, that 5s are very rare and reflect the strong point of your character.
If following the 5/5/5 option, you may distribute each within each attribute group. Because there is no 7 pool, you may not start with a 5 in any attribute. However, the 5/5/5 array may work better for characters who pull from a variety of attribute pools for discipline use. We've decided to keep this 5/5/5 array to ease the flip for some characters from CoAL so they don't need to rework their character.
3) Select
Abilities. Assign 13 dots to your primary ability category, 9 dots to your secondary category, and 5 to your tertiary. Categories are Talents, Skills, and Knowledges. You may not put any more than 3 dots into any given ability at this time. Note that all Cainites receive a free first dot in cainite lore and clan lore.
4) Select Advantages. Divide 4 dots among clan disciplines. Assign 5 dots to
Backgrounds. Virtues have a base of one dot in each category, so distribute 7 dots to your virtues.
Note that generation is assigned in this game, not purchased. Generations available are from 7-12, and no generation is guaranteed by staff despite age, heritage, or backstory accomplishments.
5) Road Rating is equal to your Conviction/Conscience + Self-Control/Instinct. Willpower is equal to your courage score.
6) Select Flaws, Spend Freebies. Each character receives 15 freebies. Flaws give you extra freebies equal to their listed value. You may receive up to 7 freebies from flaws. Merits cost freebies equal to their point value, and players may purchase up to 10 points in merits.
Freebie Costs:
Attributes: 5 freebies per dot. (cannot be used to buy level 5 of an attribute.)
Abilities: 2 freebies per dot
Ability Specialties: 1 freebie per dot, max three per ability
Disciplines: 7 freebies per dot (cannot be used to buy level 5 of a discipline. Out of clan disciplines may not be purchased without the proper mentor dots.)
Backgrounds: 1 freebie per dot
Virtues: 2 freebies per dot
Road Rating: 1 freebie per dot
Willpower: 1 freebie per dot (Willpower may not be purchased above 7 with character creation freebies. Please see the Willpower section for more rules regarding it. Staff strongly advises players to put some freebies into their WP score.)
7) Spend Experience (xp). Every player starts out with an extra free 10xp. Players may also receive some bonus XP for their backstory. XP based costs are different from freebie based costs, so please consult our Experience section to spend your bonus XP. Note that for starting XP, out of clan disciplines may not be purchased save for the first level of Celerity, Fortitude, or Potence.
Attributeshttps://casadisangue.rpg-board.net/character-creation-f2/attributes-physical-social-mental-t8.htm